2009 IEEE International Conference on
Systems, Man, and Cybernetics |
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Abstract
This paper presents a novel technique to tune the parameters of a fuzzy logic controller using a combination of reinforcement learning and genetic algorithms. The proposed technique is called a Q()-learning based genetic fuzzy logic controller (QLBGFLC). The proposed technique is applied to a pursuit-evasion game in which the pursuer does not know its control strategy. We assume that we do not even have a simplistic PD controller strategy. The learning goal for the pursuer is to self-learn its control strategy. The pursuer should do that on-line by interaction with the environment, in this case the evader. Our proposed technique is compared with the optimal strategy, Q()-learning only, and unsupervised genetic algorithm learning. Computer simulations show the usefulness of the proposed technique.