Author Index - ICVR 2011

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A top

Aburub, A.

Poster:

(B26) Altered steering strategies for goal-directed locomotion in stroke

Adamovich, S.

Podium:

(3) Mirror feedback in virtual reality elicits ipsilesional motor cortex activation in chronic stroke patients

Agah, M.

Podium:

(2) Head stabilization shows multisensory dependence on spatiotemporal properties of visual-inertial passive stimulation

Agostini, M.

Poster:

(B21) 10 years experience in the application of Reinforced Feedback in Virtual Environment (RFVE) for neurorehabilitation

Alcañiz, M.

Podium:

(2) BioTrak: a comprehensive overview

Arakchaa, E.

Podium:

(3) Neurorehabilitation of Poststroke Cognitive Impairments with the Use of Computed Programs

Aravind, G.

Podium:

(6) Perceptual and navigational strategies for obstacle circumvention in a virtual environment

Archambault, P.

Podium:

(8) Comparison of powered wheelchair driving performance in a real and in a simulated environment

Averbuch, S.

Podium:

(7) Effectiveness of executive functions training within a virtual supermarket for adults with Traumatic Brain Injury

B top

Baeten, K.

Podium:

(8) Effects of Shading and Droplines on Object Localization in VR for Patients with Neurological Conditions

Bagce, H.

Podium:

(3) Mirror feedback in virtual reality elicits ipsilesional motor cortex activation in chronic stroke patients

Ballaz, L.

Poster:

(B16) Active Video Game and Children With Cerebral Palsy: the Future of Rehabilitation ?

Bana, M.

Podium:

(1) Using 3D for Rebalancing the Visual System of Amblyopic Children

Barry, G.

Podium:

(4) An Investigation of User Acceptance and Flow Experience Using Video-Capture Gaming Technology for Exercise.

Bartneck, C.

Podium:

(8) Development of virtual environments for patient-centered rehabilitation

Barton, G.

Podium:

(2) Playing the Goblin Post Office game improves movement control of the core: A case study.

Bauer, R.

Poster:

(B25) A Virtual Reality System for Robot-Assisted Gait Training Based on Game Design Principles

Berard, J.

Podium:

(3) Optic flow in a virtual environment can impact on locomotor steering post stroke

Bergmann, J.

Poster:

(B15) Cognitive demand in a VR-enriched arm training and its relation to performance, motivation and cognitive abilities

Bermudez I Badia, S.

Podium:

(8) Exploring the Synergies of a Hybrid BCI – VR Neurorehabilitation System

Poster:

(B23) The effect of social gaming in performance and mood in virtual reality based rehabilitation of stroke patients

Bles, W.

Podium:

(6) Influence of moving visual surroundings on walking

Boissy, P.

Podium:

(8) Comparison of powered wheelchair driving performance in a real and in a simulated environment

Boonyanukul, S.

Podium:

(1) Remote Hearing Screening As Part of Auditory Telerehabilitation, A Preliminary Report

Borghese, N.

Poster:

(B20) A reliable low-cost platform for neglect Virtual Rehabilitation

Bottini, G.

Poster:

(B20) A reliable low-cost platform for neglect Virtual Rehabilitation

Brand, J.

Poster:

(B10) The Effects of Manipulation of Visual Feedback in Virtual Reality on Cortical Activity: A Pilot Study

Brown, R.

Poster:

(B28) Use of Novel Virtual Reality System for the Assessment and Treatment of Unilateral Spatial Neglect: A Feasibility Study

Brozgul, M.

Podium:

(6) Treadmill Training with Virtual Reality to Decrease Risk of Falls in Idiopathic Fallers: a Pilot Study

Brütsch, K.

Poster:

(B25) A Virtual Reality System for Robot-Assisted Gait Training Based on Game Design Principles

Buddharaju, R.

Podium:

(6) Axis of visual field rotation and order of presentation differentially affect postural responses in virtual environment

Burdea, G.

Podium:

(3) Integrative Motor, Emotive and Cognitive Therapy for Elderly Patients Chronic Post-Stroke - A Feasibility Study of the BrightArm™ Rehabilitation System
(7) Emotive, Cognitive and Motor Rehabilitation Post Severe Traumatic Brain Injury– A new convergent approach

Burstin, A.

Poster:

(B28) Use of Novel Virtual Reality System for the Assessment and Treatment of Unilateral Spatial Neglect: A Feasibility Study

Butler, P.

Podium:

(2) Playing the Goblin Post Office game improves movement control of the core: A case study.

Buurke, J.

Poster:

(B14) The role of visual feedback in conventional therapy and future research

C top

Caulfield, B.

Podium:

(4) The Effects of Visual Feedback in Therapeutic Exergaming on Motor Task Accuracy

Chaperon, A.

Podium:

(7) Emotive, Cognitive and Motor Rehabilitation Post Severe Traumatic Brain Injury– A new convergent approach

Chen, S.

Poster:

(B6) Development of a Virtual Reality Leg-Cycling Training System for Stroke Patients

Chernyh, T.

Podium:

(3) Neurorehabilitation of Poststroke Cognitive Impairments with the Use of Computed Programs

Chinnarat, C.

Podium:

(1) Remote Hearing Screening As Part of Auditory Telerehabilitation, A Preliminary Report

Choi, Y.

Poster:

(B22) Ubi-REHAB: An Android-Based Portable Augmented Reality Stroke Rehabilitation System using the eGlove for Multiple Partic

Cobb, S.

Podium:

(4) Usability of Technology Supported Social Competence Training for Children on the Autism Spectrum

Colomer, C.

Podium:

(2) BioTrak: a comprehensive overview

Coninx, K.

Podium:

(8) Effects of Shading and Droplines on Object Localization in VR for Patients with Neurological Conditions

Crotty, M.

Poster:

(B12) Is Use of the Nintendo Wii Fit in Physiotherapy as Effective as Conventional Physiotherapy Training?

Crucian, G.

Podium:

(8) Development of virtual environments for patient-centered rehabilitation

Curt, A.

Podium:

(8) Virtual reality rehabilitation system for neuropathic pain and motor dysfunction in spinal cord injury patients

D top

Dalmartello, M.

Poster:

(B21) 10 years experience in the application of Reinforced Feedback in Virtual Environment (RFVE) for neurorehabilitation

Dalrymple-Alford, J.

Podium:

(8) Development of virtual environments for patient-centered rehabilitation

Dam, M.

Poster:

(B21) 10 years experience in the application of Reinforced Feedback in Virtual Environment (RFVE) for neurorehabilitation

Damiani, F.

Podium:

(3) Integrative Motor, Emotive and Cognitive Therapy for Elderly Patients Chronic Post-Stroke - A Feasibility Study of the BrightArm™ Rehabilitation System

Darekar, A.

Podium:

(6) Perceptual and navigational strategies for obstacle circumvention in a virtual environment

Darvish, K.

Podium:

(2) Head stabilization shows multisensory dependence on spatiotemporal properties of visual-inertial passive stimulation

Dasalla, C.

Poster:

(B4) Usability of EEG Cortical Currents in Classification of Vowel Speech Imagery

Deutsch, J.

Poster:

(B9) Energy Demands During Interactive Video Gaming of Individuals Post-Stroke
(D2) Cycling Rate is Modulated by Optic Flow in a Virtual Bicycle Environment

Disselhorst-Klug, C.

Poster:

(B2) Introducing an user-tailored rehabilitation system for patients in their home and work environment

Dixon, J.

Poster:

(B18) User-Acceptance and Flow in Two Gaming Platforms Used for Exercise

Domellöf, E.

Poster:

(B29) Low-Cost Motion Interactive Video Games in Home Training for Children with Cerebral Palsy: a Kinematic Evaluation

Dorffman, M.

Podium:

(6) Treadmill Training with Virtual Reality to Decrease Risk of Falls in Idiopathic Fallers: a Pilot Study

Doyle, J.

Podium:

(4) The Effects of Visual Feedback in Therapeutic Exergaming on Motor Task Accuracy

Duckworth, J.

Podium:

(5) Virtual Rehabilitation of Upper-Limb Function in TBI: A Mixed-Approach Evaluation of the Elements System

Duenser, A.

Podium:

(8) Development of virtual environments for patient-centered rehabilitation

E top

Eden, S.

Podium:

(4) Usability of Technology Supported Social Competence Training for Children on the Autism Spectrum

Eng, K.

Podium:

(8) Virtual reality rehabilitation system for neuropathic pain and motor dysfunction in spinal cord injury patients

Poster:

(B3) Improving dexterity in children with cerebral palsy
(B5) Trial-to-trial variability differs between low versus high responders in motor imagery: near-infrared spectroscopy study
(B10) The Effects of Manipulation of Visual Feedback in Virtual Reality on Cortical Activity: A Pilot Study

Estevez, N.

Podium:

(8) Virtual reality rehabilitation system for neuropathic pain and motor dysfunction in spinal cord injury patients

Everding, V.

Poster:

(D1) Virtual reality enhanced balance training for Service Members with amputations

F top

Fabiani, F.

Podium:

(1) Using 3D for Rebalancing the Visual System of Amblyopic Children

Faller, F.

Poster:

(B25) A Virtual Reality System for Robot-Assisted Gait Training Based on Game Design Principles

Fattal-Valevski, A.

Podium:

(9) Describing the Attention Deficit profile of Children with Neurofibromatosis Type 1 Using a Virtual Classroom Environment

Feys, P.

Podium:

(8) Effects of Shading and Droplines on Object Localization in VR for Patients with Neurological Conditions

Foster, R.

Podium:

(2) Playing the Goblin Post Office game improves movement control of the core: A case study.

Fung, J.

Podium:

(3) Optic flow in a virtual environment can impact on locomotor steering post stroke
(6) Perceptual and navigational strategies for obstacle circumvention in a virtual environment

G top

Gade, V.

Poster:

(D2) Cycling Rate is Modulated by Optic Flow in a Virtual Bicycle Environment

Gal, E.

Podium:

(4) Usability of Technology Supported Social Competence Training for Children on the Autism Spectrum

Gallager, R.

Poster:

(D2) Cycling Rate is Modulated by Optic Flow in a Virtual Bicycle Environment

Gamito, P.

Poster:

(B7) The contribution of an online VR-based programme in cognitive rehabilitation following stroke

Garcia Popov, A.

Podium:

(6) The effect of differing optic flow on steering behaviours during goal-oriented locomotion

García Morgade, A.

Podium:

(8) Exploring the Synergies of a Hybrid BCI – VR Neurorehabilitation System

Gargantini, A.

Podium:

(1) Using 3D for Rebalancing the Visual System of Amblyopic Children

Geisseler, O.

Poster:

(B10) The Effects of Manipulation of Visual Feedback in Virtual Reality on Cortical Activity: A Pilot Study

George, S.

Poster:

(B12) Is Use of the Nintendo Wii Fit in Physiotherapy as Effective as Conventional Physiotherapy Training?

Gil-Gómez, J.

Podium:

(2) BioTrak: a comprehensive overview

Gilboa, Y.

Podium:

(9) Describing the Attention Deficit profile of Children with Neurofibromatosis Type 1 Using a Virtual Classroom Environment

Giusti, L.

Podium:

(4) Usability of Technology Supported Social Competence Training for Children on the Autism Spectrum

Glover, T.

Podium:

(4) Usability of Technology Supported Social Competence Training for Children on the Autism Spectrum

Green, D.

Podium:

(9) Validation of the Elements/RE-ACTION System for use with Children: Evaluation of performance across developmental stages

Grip, H.

Poster:

(B29) Low-Cost Motion Interactive Video Games in Home Training for Children with Cerebral Palsy: a Kinematic Evaluation

Grynszpan, O.

Poster:

(B13) Web Service for Cognitive Remediation in Depression

Guertault, J.

Poster:

(B13) Web Service for Cognitive Remediation in Depression

Götz, U.

Poster:

(B25) A Virtual Reality System for Robot-Assisted Gait Training Based on Game Design Principles

H top

Hak, L.

Podium:

(6) Influence of moving visual surroundings on walking

Hale, L.

Poster:

(B11) ImAble System for Upper Limb Stroke Rehabilitation

Hanakawa, T.

Poster:

(B4) Usability of EEG Cortical Currents in Classification of Vowel Speech Imagery

Hartwig, M.

Poster:

(B27) Computer-Aided Arm Rehabilitation

Hausdorff, J.

Podium:

(6) Treadmill Training with Virtual Reality to Decrease Risk of Falls in Idiopathic Fallers: a Pilot Study

Hawken, M.

Podium:

(2) Playing the Goblin Post Office game improves movement control of the core: A case study.

Hawkins, T.

Podium:

(4) Usability of Technology Supported Social Competence Training for Children on the Autism Spectrum

Hemakom, A.

Podium:

(1) Remote Hearing Screening As Part of Auditory Telerehabilitation, A Preliminary Report

Hennes, M.

Poster:

(B2) Introducing an user-tailored rehabilitation system for patients in their home and work environment

Hepp-Reymond, M.

Podium:

(8) Virtual reality rehabilitation system for neuropathic pain and motor dysfunction in spinal cord injury patients

Poster:

(B10) The Effects of Manipulation of Visual Feedback in Virtual Reality on Cortical Activity: A Pilot Study

Hijmans, J.

Poster:

(B11) ImAble System for Upper Limb Stroke Rehabilitation

Holmes, G.

Podium:

(2) Playing the Goblin Post Office game improves movement control of the core: A case study.

Holper, L.

Poster:

(B5) Trial-to-trial variability differs between low versus high responders in motor imagery: near-infrared spectroscopy study
(B10) The Effects of Manipulation of Visual Feedback in Virtual Reality on Cortical Activity: A Pilot Study

Hotz-Boendermaker, S.

Podium:

(8) Virtual reality rehabilitation system for neuropathic pain and motor dysfunction in spinal cord injury patients

Hsueh, Y.

Poster:

(B6) Development of a Virtual Reality Leg-Cycling Training System for Stroke Patients

Hundal, J.

Podium:

(3) Integrative Motor, Emotive and Cognitive Therapy for Elderly Patients Chronic Post-Stroke - A Feasibility Study of the BrightArm™ Rehabilitation System
(7) Emotive, Cognitive and Motor Rehabilitation Post Severe Traumatic Brain Injury– A new convergent approach

Häger, C.

Poster:

(B29) Low-Cost Motion Interactive Video Games in Home Training for Children with Cerebral Palsy: a Kinematic Evaluation

I top

Ijsselsteijn, W.

Podium:

(8) Effects of Shading and Droplines on Object Localization in VR for Patients with Neurological Conditions

Israsena, P.

Podium:

(1) Remote Hearing Screening As Part of Auditory Telerehabilitation, A Preliminary Report

J top

Jacoby, M.

Podium:

(7) Effectiveness of executive functions training within a virtual supermarket for adults with Traumatic Brain Injury

Jansen – Kosterink, S.

Podium:

(8) Chronic Pain Rehabilitation with a Serious Game using Multimodal Input

Jordan, K.

Poster:

(B11) ImAble System for Upper Limb Stroke Rehabilitation

Josman, N.

Podium:

(9) Describing the Attention Deficit profile of Children with Neurofibromatosis Type 1 Using a Virtual Classroom Environment

Jouvent, R.

Poster:

(B13) Web Service for Cognitive Remediation in Depression

K top

Kafri, M.

Poster:

(B9) Energy Demands During Interactive Video Gaming of Individuals Post-Stroke

Kamper, D.

Poster:

(B24) Development of a Haptic Keypad for Training Finger Individuation after Stroke

Kaskayeva, D.

Podium:

(3) Neurorehabilitation of Poststroke Cognitive Impairments with the Use of Computed Programs

Katz, N.

Podium:

(7) Effectiveness of executive functions training within a virtual supermarket for adults with Traumatic Brain Injury

Kaufmann, H.

Podium:

(8) Chronic Pain Rehabilitation with a Serious Game using Multimodal Input

Keefe, D.

Poster:

(B24) Development of a Haptic Keypad for Training Finger Individuation after Stroke

Kelly, D.

Podium:

(4) The Effects of Visual Feedback in Therapeutic Exergaming on Motor Task Accuracy

Kerkhofs, L.

Podium:

(8) Effects of Shading and Droplines on Object Localization in VR for Patients with Neurological Conditions

Keshner, E.

Podium:

(2) Postural responses of adults with cerebral palsy to combined base of support and visual field rotation
(2) Visual Sensitivity Modulates Postural Sway in a Virtual Environment in Healthy Elderly and Individuals with Stroke
(2) Head stabilization shows multisensory dependence on spatiotemporal properties of visual-inertial passive stimulation
(6) Axis of visual field rotation and order of presentation differentially affect postural responses in virtual environment

King, M.

Poster:

(B11) ImAble System for Upper Limb Stroke Rehabilitation

Kiper, D.

Podium:

(8) Virtual reality rehabilitation system for neuropathic pain and motor dysfunction in spinal cord injury patients

Poster:

(B5) Trial-to-trial variability differs between low versus high responders in motor imagery: near-infrared spectroscopy study
(B10) The Effects of Manipulation of Visual Feedback in Virtual Reality on Cortical Activity: A Pilot Study

Kiper, P.

Poster:

(B21) 10 years experience in the application of Reinforced Feedback in Virtual Environment (RFVE) for neurorehabilitation

Kirner, C.

Podium:

(7) Development of an Interactive Artifact for Cognitive Rehabilitation based on Augmented Reality

Kirner, T.

Podium:

(7) Development of an Interactive Artifact for Cognitive Rehabilitation based on Augmented Reality

Kizony, R.

Podium:

(7) Effectiveness of executive functions training within a virtual supermarket for adults with Traumatic Brain Injury

Kobashi, N.

Poster:

(B5) Trial-to-trial variability differs between low versus high responders in motor imagery: near-infrared spectroscopy study

Koenig, A.

Poster:

(B25) A Virtual Reality System for Robot-Assisted Gait Training Based on Game Design Principles

Kohler, F.

Poster:

(B2) Introducing an user-tailored rehabilitation system for patients in their home and work environment

Koike, Y.

Poster:

(B4) Usability of EEG Cortical Currents in Classification of Vowel Speech Imagery

Kollias, S.

Podium:

(8) Virtual reality rehabilitation system for neuropathic pain and motor dysfunction in spinal cord injury patients

Kollreider, A.

Poster:

(B27) Computer-Aided Arm Rehabilitation

Komano, O.

Poster:

(B13) Web Service for Cognitive Remediation in Depression

Koryagina, T.

Podium:

(3) Neurorehabilitation of Poststroke Cognitive Impairments with the Use of Computed Programs

Kruger, S.

Poster:

(D1) Virtual reality enhanced balance training for Service Members with amputations

König, S.

Podium:

(8) Development of virtual environments for patient-centered rehabilitation

L top

Lahav, O.

Podium:

(1) Virtual Environment Support Orientation Skills of Newly Blind - A Case Study

Lahiri, U.

Podium:

(9) Dynamic Gaze Measurement with Adaptive Response Technology in Virtual Reality based Social Communication for Autism

Poster:

(B19) Understanding Psychophysiological Response to a Virtual Reality-based Social Communication System for Children with ASD

Lamers, I.

Podium:

(8) Effects of Shading and Droplines on Object Localization in VR for Patients with Neurological Conditions

Lamontagne, A.

Podium:

(3) Optic flow in a virtual environment can impact on locomotor steering post stroke
(6) The effect of differing optic flow on steering behaviours during goal-oriented locomotion
(6) Perceptual and navigational strategies for obstacle circumvention in a virtual environment

Lanaria, L.

Podium:

(6) Axis of visual field rotation and order of presentation differentially affect postural responses in virtual environment

Lauer, R.

Podium:

(2) Postural responses of adults with cerebral palsy to combined base of support and visual field rotation

Laver, K.

Poster:

(B12) Is Use of the Nintendo Wii Fit in Physiotherapy as Effective as Conventional Physiotherapy Training?

Leboucher, P.

Poster:

(B13) Web Service for Cognitive Remediation in Depression

Lemay, M.

Poster:

(B16) Active Video Game and Children With Cerebral Palsy: the Future of Rehabilitation ?

Levin, M.

Podium:

(5) Arm motor rehabilitation in chronic stroke: Effects of two training environments

Lewis, G.

Poster:

(B1) Virtual Reality Games for Rehabilitation of People with Stroke: Perspectives from the Users

Li, Y.

Poster:

(B24) Development of a Haptic Keypad for Training Finger Individuation after Stroke

Lloréns, R.

Podium:

(2) BioTrak: a comprehensive overview

Lo, H.

Poster:

(B6) Development of a Virtual Reality Leg-Cycling Training System for Stroke Patients

Lord, T.

Poster:

(B24) Development of a Haptic Keypad for Training Finger Individuation after Stroke

Lourenco, C.

Podium:

(5) Arm motor rehabilitation in chronic stroke: Effects of two training environments

M top

Macsween, A.

Poster:

(B18) User-Acceptance and Flow in Two Gaming Platforms Used for Exercise

Maidan, I.

Poster:

(D2) Cycling Rate is Modulated by Optic Flow in a Virtual Bicycle Environment

Mainetti, R.

Poster:

(B20) A reliable low-cost platform for neglect Virtual Rehabilitation

Martin, D.

Poster:

(B18) User-Acceptance and Flow in Two Gaming Platforms Used for Exercise

McPherson, K.

Poster:

(B1) Virtual Reality Games for Rehabilitation of People with Stroke: Perspectives from the Users

Meilick, B.

Podium:

(8) Virtual reality rehabilitation system for neuropathic pain and motor dysfunction in spinal cord injury patients

Merians, A.

Podium:

(3) Mirror feedback in virtual reality elicits ipsilesional motor cortex activation in chronic stroke patients

Mert, A.

Podium:

(6) Influence of moving visual surroundings on walking

Mesa-Gresa, P.

Podium:

(2) BioTrak: a comprehensive overview

Meyer-Heim, A.

Poster:

(B3) Improving dexterity in children with cerebral palsy
(B25) A Virtual Reality System for Robot-Assisted Gait Training Based on Game Design Principles

Mihelj, M.

Podium:

(3) Rehabilitation Robot for Unimanual and Bimanual Training of Hemiparetic Subjects

Poster:

(B15) Cognitive demand in a VR-enriched arm training and its relation to performance, motivation and cognitive abilities

Millen, L.

Podium:

(4) Usability of Technology Supported Social Competence Training for Children on the Autism Spectrum

Mirelman, A.

Podium:

(6) Treadmill Training with Virtual Reality to Decrease Risk of Falls in Idiopathic Fallers: a Pilot Study

Molier, B.

Poster:

(B14) The role of visual feedback in conventional therapy and future research

Morais, D.

Poster:

(B7) The contribution of an online VR-based programme in cognitive rehabilitation following stroke

Morari, M.

Poster:

(B10) The Effects of Manipulation of Visual Feedback in Virtual Reality on Cortical Activity: A Pilot Study

Morganti, F.

Poster:

(B17) Spatial orientation decline in elderly population

Mozheyko, E.

Podium:

(3) Neurorehabilitation of Poststroke Cognitive Impairments with the Use of Computed Programs

Mumford, N.

Podium:

(5) Virtual Rehabilitation of Upper-Limb Function in TBI: A Mixed-Approach Evaluation of the Elements System

Munih, M.

Podium:

(3) Rehabilitation Robot for Unimanual and Bimanual Training of Hemiparetic Subjects

Poster:

(B15) Cognitive demand in a VR-enriched arm training and its relation to performance, motivation and cognitive abilities

Myslinski, M.

Poster:

(B9) Energy Demands During Interactive Video Gaming of Individuals Post-Stroke

Müller, F.

Poster:

(B15) Cognitive demand in a VR-enriched arm training and its relation to performance, motivation and cognitive abilities

N top

Ng Fuk Chong, J.

Podium:

(8) Comparison of powered wheelchair driving performance in a real and in a simulated environment

Notelaers, S.

Podium:

(8) Effects of Shading and Droplines on Object Localization in VR for Patients with Neurological Conditions

Novak, D.

Poster:

(B15) Cognitive demand in a VR-enriched arm training and its relation to performance, motivation and cognitive abilities

Noymai, A.

Podium:

(1) Remote Hearing Screening As Part of Auditory Telerehabilitation, A Preliminary Report

Noé, E.

Podium:

(2) BioTrak: a comprehensive overview

O top

Oliveira, J.

Poster:

(B7) The contribution of an online VR-based programme in cognitive rehabilitation following stroke

P top

Pacheco, J.

Poster:

(B7) The contribution of an online VR-based programme in cognitive rehabilitation following stroke

Pasotti, F.

Poster:

(B20) A reliable low-cost platform for neglect Virtual Rehabilitation

Patterson, M.

Podium:

(4) The Effects of Visual Feedback in Therapeutic Exergaming on Motor Task Accuracy

Peper, L.

Poster:

(B8) Serious gaming to improve bimanual coordination in children with spastic cerebral palsy

Petrova, M.

Podium:

(3) Neurorehabilitation of Poststroke Cognitive Impairments with the Use of Computed Programs

Pintaric, T.

Podium:

(8) Chronic Pain Rehabilitation with a Serious Game using Multimodal Input

Piron, L.

Poster:

(B21) 10 years experience in the application of Reinforced Feedback in Virtual Environment (RFVE) for neurorehabilitation

Prange, G.

Poster:

(B14) The role of visual feedback in conventional therapy and future research

Prince, F.

Poster:

(B16) Active Video Game and Children With Cerebral Palsy: the Future of Rehabilitation ?

Prokopenko, S.

Podium:

(3) Neurorehabilitation of Poststroke Cognitive Impairments with the Use of Computed Programs

Puh, U.

Podium:

(3) Rehabilitation Robot for Unimanual and Bimanual Training of Hemiparetic Subjects

Pyk, P.

Podium:

(8) Virtual reality rehabilitation system for neuropathic pain and motor dysfunction in spinal cord injury patients

R top

Rabin, B.

Podium:

(3) Integrative Motor, Emotive and Cognitive Therapy for Elderly Patients Chronic Post-Stroke - A Feasibility Study of the BrightArm™ Rehabilitation System
(7) Emotive, Cognitive and Motor Rehabilitation Post Severe Traumatic Brain Injury– A new convergent approach

Ram, D.

Poster:

(B27) Computer-Aided Arm Rehabilitation

Raphaeli-Beer, N.

Podium:

(6) Treadmill Training with Virtual Reality to Decrease Risk of Falls in Idiopathic Fallers: a Pilot Study

Ratcliffe, J.

Poster:

(B12) Is Use of the Nintendo Wii Fit in Physiotherapy as Effective as Conventional Physiotherapy Training?

Riener, R.

Poster:

(B25) A Virtual Reality System for Robot-Assisted Gait Training Based on Game Design Principles

Riva, G.

Poster:

(B17) Spatial orientation decline in elderly population

Rizzo, A.

Podium:

(9) Describing the Attention Deficit profile of Children with Neurofibromatosis Type 1 Using a Virtual Classroom Environment

Robert, M.

Poster:

(B16) Active Video Game and Children With Cerebral Palsy: the Future of Rehabilitation ?

Robinson, J.

Poster:

(B18) User-Acceptance and Flow in Two Gaming Platforms Used for Exercise

Roll, D.

Podium:

(3) Integrative Motor, Emotive and Cognitive Therapy for Elderly Patients Chronic Post-Stroke - A Feasibility Study of the BrightArm™ Rehabilitation System

Ronchetti, M.

Poster:

(B20) A reliable low-cost platform for neglect Virtual Rehabilitation

Rosenblum, S.

Podium:

(9) Describing the Attention Deficit profile of Children with Neurofibromatosis Type 1 Using a Virtual Classroom Environment

Rosie, J.

Poster:

(B1) Virtual Reality Games for Rehabilitation of People with Stroke: Perspectives from the Users

Routhier, F.

Podium:

(8) Comparison of powered wheelchair driving performance in a real and in a simulated environment

Rubio Ballester, B.

Poster:

(B23) The effect of social gaming in performance and mood in virtual reality based rehabilitation of stroke patients

Rönnqvist, L.

Poster:

(B29) Low-Cost Motion Interactive Video Games in Home Training for Children with Cerebral Palsy: a Kinematic Evaluation

S top

Sachar, Y.

Podium:

(7) Effectiveness of executive functions training within a virtual supermarket for adults with Traumatic Brain Injury

Saleh, S.

Podium:

(3) Mirror feedback in virtual reality elicits ipsilesional motor cortex activation in chronic stroke patients

Salverda, A.

Poster:

(B8) Serious gaming to improve bimanual coordination in children with spastic cerebral palsy

Samaha, H.

Podium:

(8) Exploring the Synergies of a Hybrid BCI – VR Neurorehabilitation System

Sampson, M.

Poster:

(B11) ImAble System for Upper Limb Stroke Rehabilitation

Sandlund, M.

Poster:

(B29) Low-Cost Motion Interactive Video Games in Home Training for Children with Cerebral Palsy: a Kinematic Evaluation

Santos, N.

Poster:

(B7) The contribution of an online VR-based programme in cognitive rehabilitation following stroke

Saraiva, T.

Poster:

(B7) The contribution of an online VR-based programme in cognitive rehabilitation following stroke

Sarkar, N.

Podium:

(9) Dynamic Gaze Measurement with Adaptive Response Technology in Virtual Reality based Social Communication for Autism

Poster:

(B19) Understanding Psychophysiological Response to a Virtual Reality-based Social Communication System for Children with ASD

Sato, M.

Poster:

(B4) Usability of EEG Cortical Currents in Classification of Vowel Speech Imagery

Satsuma, A.

Poster:

(B4) Usability of EEG Cortical Currents in Classification of Vowel Speech Imagery

Schloerb, D.

Podium:

(1) Virtual Environment Support Orientation Skills of Newly Blind - A Case Study

Schönauer, C.

Podium:

(8) Chronic Pain Rehabilitation with a Serious Game using Multimodal Input

Sedda, A.

Poster:

(B20) A reliable low-cost platform for neglect Virtual Rehabilitation

Shum, D.

Podium:

(5) Virtual Rehabilitation of Upper-Limb Function in TBI: A Mixed-Approach Evaluation of the Elements System

Slaboda, J.

Podium:

(2) Postural responses of adults with cerebral palsy to combined base of support and visual field rotation
(2) Visual Sensitivity Modulates Postural Sway in a Virtual Environment in Healthy Elderly and Individuals with Stroke

Soares, F.

Poster:

(B7) The contribution of an online VR-based programme in cognitive rehabilitation following stroke

Sorrento, G.

Podium:

(8) Comparison of powered wheelchair driving performance in a real and in a simulated environment

Sottomayor, C.

Poster:

(B7) The contribution of an online VR-based programme in cognitive rehabilitation following stroke

Spillman, J.

Podium:

(8) Virtual reality rehabilitation system for neuropathic pain and motor dysfunction in spinal cord injury patients

Spoerri, R.

Poster:

(B25) A Virtual Reality System for Robot-Assisted Gait Training Based on Game Design Principles

Srinivasan, M.

Podium:

(1) Virtual Environment Support Orientation Skills of Newly Blind - A Case Study

Stoykov, N.

Poster:

(B24) Development of a Haptic Keypad for Training Finger Individuation after Stroke

Subramanian, S.

Podium:

(5) Arm motor rehabilitation in chronic stroke: Effects of two training environments

Sugarman, H.

Poster:

(B28) Use of Novel Virtual Reality System for the Assessment and Treatment of Unilateral Spatial Neglect: A Feasibility Study

Sveistrup, H.

Podium:

(5) Arm motor rehabilitation in chronic stroke: Effects of two training environments

T top

Tarpin Bernard, F.

Poster:

(B13) Web Service for Cognitive Remediation in Depression

Thomas, P.

Podium:

(5) Virtual Rehabilitation of Upper-Limb Function in TBI: A Mixed-Approach Evaluation of the Elements System

Toledano-Alhadef, H.

Podium:

(9) Describing the Attention Deficit profile of Children with Neurofibromatosis Type 1 Using a Virtual Classroom Environment

Tonin, P.

Poster:

(B21) 10 years experience in the application of Reinforced Feedback in Virtual Environment (RFVE) for neurorehabilitation

Torres, C.

Poster:

(D2) Cycling Rate is Modulated by Optic Flow in a Virtual Bicycle Environment

Trlep, M.

Podium:

(3) Rehabilitation Robot for Unimanual and Bimanual Training of Hemiparetic Subjects

Tunik, E.

Podium:

(3) Mirror feedback in virtual reality elicits ipsilesional motor cortex activation in chronic stroke patients

Turolla, A.

Poster:

(B21) 10 years experience in the application of Reinforced Feedback in Virtual Environment (RFVE) for neurorehabilitation

U top

Ustinova, K.

Podium:

(5) Short-term Practice with Customized 3D Immersive Videogame Improves Arm-Postural Coordination in Patients with TBI

V top

van Den Hoogen, W.

Podium:

(8) Effects of Shading and Droplines on Object Localization in VR for Patients with Neurological Conditions

van der Rijt, A.

Poster:

(B8) Serious gaming to improve bimanual coordination in children with spastic cerebral palsy

van Hedel, H.

Poster:

(B3) Improving dexterity in children with cerebral palsy

van Loon, E.

Poster:

(B8) Serious gaming to improve bimanual coordination in children with spastic cerebral palsy

van Schaik, P.

Poster:

(B18) User-Acceptance and Flow in Two Gaming Platforms Used for Exercise

Vendramin, A.

Poster:

(B21) 10 years experience in the application of Reinforced Feedback in Virtual Environment (RFVE) for neurorehabilitation

Ventura, L.

Poster:

(B21) 10 years experience in the application of Reinforced Feedback in Virtual Environment (RFVE) for neurorehabilitation

Verschure, P.

Podium:

(8) Exploring the Synergies of a Hybrid BCI – VR Neurorehabilitation System

Poster:

(B23) The effect of social gaming in performance and mood in virtual reality based rehabilitation of stroke patients

Villiger, M.

Podium:

(8) Virtual reality rehabilitation system for neuropathic pain and motor dysfunction in spinal cord injury patients

Volkening, K.

Poster:

(B15) Cognitive demand in a VR-enriched arm training and its relation to performance, motivation and cognitive abilities

Vollenbroek-Hutten, M.

Podium:

(8) Chronic Pain Rehabilitation with a Serious Game using Multimodal Input

W top

Warren, Z.

Podium:

(9) Dynamic Gaze Measurement with Adaptive Response Technology in Virtual Reality based Social Communication for Autism

Poster:

(B19) Understanding Psychophysiological Response to a Virtual Reality-based Social Communication System for Children with ASD

Weisel-Eichler, A.

Poster:

(B28) Use of Novel Virtual Reality System for the Assessment and Treatment of Unilateral Spatial Neglect: A Feasibility Study

Weiss, P.

Podium:

(4) Usability of Technology Supported Social Competence Training for Children on the Autism Spectrum
(7) Effectiveness of executive functions training within a virtual supermarket for adults with Traumatic Brain Injury

Welch, K.

Poster:

(B19) Understanding Psychophysiological Response to a Virtual Reality-based Social Communication System for Children with ASD

Wick, K.

Poster:

(B3) Improving dexterity in children with cerebral palsy

Williams, G.

Podium:

(5) Virtual Rehabilitation of Upper-Limb Function in TBI: A Mixed-Approach Evaluation of the Elements System

Wilson, P.

Podium:

(5) Virtual Rehabilitation of Upper-Limb Function in TBI: A Mixed-Approach Evaluation of the Elements System
(9) Validation of the Elements/RE-ACTION System for use with Children: Evaluation of performance across developmental stages

Wolf, M.

Poster:

(B5) Trial-to-trial variability differs between low versus high responders in motor imagery: near-infrared spectroscopy study

Woods, C.

Poster:

(B1) Virtual Reality Games for Rehabilitation of People with Stroke: Perspectives from the Users

Wright, W.

Podium:

(2) Head stabilization shows multisensory dependence on spatiotemporal properties of visual-inertial passive stimulation

Y top

Yeh, C.

Poster:

(B6) Development of a Virtual Reality Leg-Cycling Training System for Stroke Patients

Yoshimura, N.

Poster:

(B4) Usability of EEG Cortical Currents in Classification of Vowel Speech Imagery

Z top

Zancanaro, M.

Podium:

(4) Usability of Technology Supported Social Competence Training for Children on the Autism Spectrum

Ziherl, J.

Poster:

(B15) Cognitive demand in a VR-enriched arm training and its relation to performance, motivation and cognitive abilities

Zucconi, C.

Poster:

(B21) 10 years experience in the application of Reinforced Feedback in Virtual Environment (RFVE) for neurorehabilitation