ArSocket Class Reference

#include <ArSocket.h>

List of all members.


Detailed Description

socket communication wrapper

ArSocket is a layer which allows you to use the sockets networking interface in an operating system independent manner. All of the standard commonly used socket functions are implemented such as open(), close(), connect(), accept(), read(), write(), hostToNetOrder(), netToHostOrder(). ArSocket extends some of these functions to set useful options (see method documentation for details). It also provides additional useful functions like writeString(), readString, setCloseCallback(), and more.

In Windows, the sockets subsystem needs to be initialized and shutdown by the program. So when a program starts it must call Aria::init() and call Aria::shutdown() when it exits. (Or, to only initialize the socket system, and not do any other global Aria initialization, use ArSocket::init() and ArSocket::shutdown().)

Some calls set an error code on failure in addition to returning false. This value is available from getError(). If getError() returns something other than NoErr, a text description of the error may be available from getErrorStr().

See also:
socketServerExample::cpp

socketClientExample::cpp


Public Types

enum  Error {
  NoErr, NetFail, ConBadHost, ConNoRoute,
  ConRefused, NameLookup
}
enum  Type { UDP, TCP, Unknown }

Public Member Functions

bool accept (ArSocket *sock)
 Accept a new connection.
 ArSocket (int port, bool doClose, Type type)
 Constructor which outomatically opens a server port.
 ArSocket (const char *host, int port, Type type)
 Constructor which automatically connects to a server as a client.
 ArSocket ()
 Constructor.
void clearPartialReadString (void)
 Clears the partial string read.
bool close ()
 Close the socket.
int comparePartialReadString (const char *partialString)
 Compares a string against what was partially read.
bool connect (const char *host, int port, Type type=TCP, const char *openOnIP=NULL)
 Connect as a client to a server.
bool connectTo (struct sockaddr_in *sin)
 Connect the socket to the given address.
bool connectTo (const char *host, int port)
 Connect the socket to the given address.
void copy (ArSocket *s)
 Copy socket structures.
bool copy (int fd, bool doclose)
 Copy socket structures.
bool create (Type type)
 Simply create a port.
bool findValidPort (int startPort, const char *openOnIP=NULL)
bool getBadRead (void) const
 Gets if we've had a bad read (you have to use error tracking for this).
bool getBadWrite (void) const
 Gets if we've had a bad write (you have to use error tracking for this).
long getBytesRecvd (void)
 Gets the number of bytes we've read.
long getBytesSent (void)
 Gets the number of bytes we've written.
ArFunctorgetCloseCallback (void)
 Sets the callback for when the socket is closed (nicely or harshly).
bool getEcho (void)
 Gets if we are echoing on the readString calls this socket does.
Error getError () const
 Get a code representing the last error.
const std::string & getErrorStr () const
 Get a string containing a description of the last error. Only valid if getError() does not return NoErr.
bool getErrorTracking (void)
 Gets whether we're doing error tracking or not.
int getFD () const
 Get the file descriptor.
const char * getIPString (void) const
 Gets the ip number as a string (this can be modified though).
ArTime getLastStringReadTime (void)
 Gets the time we last successfully read a string from the socket.
bool getLogWriteStrings (void)
 Gets whether we log the writeStrings or not.
const char * getRawIPString (void) const
 Gets the raw ip number as a string.
long getRecvs (void)
 Gets the number of reads we've done.
long getSends (void)
 Gets the number of writes we've done.
bool getSockName ()
 Get socket information (socket "name"). Aspects of this "name" are accessible with sockAddrIn(), inAddr(), inPort().
bool getStringUseWrongEndChars (void)
 Gets whether we log the writeStrings or not.
Type getType () const
 Get the protocol type.
in_addr * inAddr ()
 Accessor for the in_addr part of sockaddr.
unsigned short int inPort ()
 Accessor for the port of the sockaddr.
bool open (int port, Type type, const char *openOnIP=NULL)
int read (void *buff, size_t len, unsigned int msWait=0)
 Read data from the socket.
char * readString (unsigned int msWait=0)
 Reads a string from the socket.
int recvFrom (void *msg, int len, sockaddr_in *sin)
 Receive a message (short string) from the socket.
void resetTracking (void)
 Resets the tracking information on the socket.
int sendTo (const void *msg, int len, struct sockaddr_in *sin)
 Send a message (short string) on the socket.
int sendTo (const void *msg, int len)
 Send a message (short string) on the socket.
bool setBroadcast ()
 Set broadcast value.
void setCloseCallback (ArFunctor *functor)
 Sets the callback for when the socket is closed (nicely or harshly).
void setDoClose (bool yesno)
 Change the doClose value.
void setEcho (bool echo)
 Sets echoing on the readString calls this socket does.
void setErrorTracking (bool errorTracking)
 Sets whether we're error tracking or not.
void setIPString (const char *ipString)
 Sets the ip string.
bool setLinger (int time)
 Set the linger value.
void setLogWriteStrings (bool logWriteStrings)
 Sets whether we log the writeStrings or not.
bool setNoDelay (bool flag)
 Sets NODELAY option on TCP socket, which can reduce latency for small packet sizes.
bool setNonBlock ()
 Set socket to nonblocking. Most importantly, calls to read() will return immediately, even if no data is available.
void setReadStringIgnoreReturn (bool ignore)
 Whether to ignore carriage return characters in readString or not.
bool setReuseAddress ()
 Set the reuse address value.
void setStringUseWrongEndChars (bool useWrongEndChars)
 Sets whether we use the wrong (legacy) end chars or not.
sockaddr_in * sockAddrIn ()
 Accessor for the sockaddr.
void transfer (ArSocket *s)
 Transfer ownership of a socket.
int write (const void *buff, size_t len)
 Write data to the socket.
int writeString (const char *str,...)
 Writes a string to the socket (adding end of line characters).
int writeStringPlain (const char *str)
 Same as writeString(), but no varargs.
 ~ArSocket ()
 Destructor.

Static Public Member Functions

static bool addrHost (struct in_addr &addr, char *host)
 Convert an address structure to a hostname string.
static std::string getHostName ()
 Get the localhost address.
static bool hostAddr (const char *host, struct in_addr &addr)
 Convert a hostname string to an address structure.
static unsigned int hostToNetOrder (int i)
 Convert an int from host byte order to network byte order.
static bool init ()
 Initialize the OS sockets system, if neccesary.
static void inToA (struct in_addr *addr, char *buff)
 Convert addr into string numerical address.
static size_t maxHostNameLen ()
 Max host name length.
static unsigned int netToHostOrder (int i)
 Convert an int from network byte order to host byte order.
static void shutdown ()
 Shutdown the OS sockets system, if neccesary.
static size_t sockAddrLen ()
 Size of the sockaddr.

Static Public Attributes

static bool ourInitialized

Protected Member Functions

void doStringEcho (void)
 internal function that echos strings from read string
void internalInit (void)
void separateHost (const char *rawHost, int rawPort, char *useHost, size_t useHostSize, int *port)
void setRawIPString (void)
 internal function that sets the ip string from the inAddr

Protected Attributes

bool myBadRead
bool myBadWrite
long myBytesRecvd
long myBytesSent
ArFunctormyCloseFunctor
bool myDoClose
Error myError
std::string myErrorStr
bool myErrorTracking
int myFD
std::string myIPString
ArTime myLastStringReadTime
bool myLogWriteStrings
bool myNonBlocking
char myRawIPString [128]
ArMutex myReadStringMutex
long myRecvs
long mySends
sockaddr_in mySin
bool myStringAutoEcho
char myStringBuf [1100]
char myStringBufEmpty [1]
bool myStringEcho
bool myStringGotComplete
bool myStringGotEscapeChars
bool myStringHaveEchoed
bool myStringIgnoreReturn
size_t myStringPos
size_t myStringPosLast
bool myStringWrongEndChars
Type myType
ArMutex myWriteStringMutex


Member Function Documentation

bool ArSocket::findValidPort ( int  startPort,
const char *  openOnIP = NULL 
)

Find the first valid unused port after startPort, and bind the socket to it.

Parameters:
startPort first port to try
openOnIP If given, only check ports open on the interface accociated with this address (Linux only)

bool ArSocket::open ( int  port,
Type  type,
const char *  openOnIP = NULL 
)

Open a server port

Opens a server port, that is, a port that is bound to a local port (and optionally, address) and listens for new incoming connections. Use accept() to wait for a new incoming connection from a client.

In additon, internally this method calls setLinger(0), setReuseAddress(), and setNonBlock() to turn on these options (having these on is particularly useful for servers).

Parameters:
port Port number
type ArSocket::TCP or ArSocket::UDP.
openOnIP If given, only bind to the interface accociated with this address (Linux only) (by default, all interfaces are used)

void ArSocket::transfer ( ArSocket s  )  [inline]

Transfer ownership of a socket.

transfer() will transfer ownership to this socket. The input socket will no longer close the file descriptor when it is destructed.

int ArSocket::writeString ( const char *  str,
  ... 
)

Writes a string to the socket (adding end of line characters).

Java and Python Wrappers: Not available in Java or Python wrapper libraries.

See also:
writeStringPlain()


The documentation for this class was generated from the following file:
Generated on Thu Aug 6 09:39:37 2009 for Aria by  doxygen 1.5.1