Zurich, Switzerland
June 27-29
Poster Sessions - ICVR 2011
- B1: Virtual Reality Games for Rehabilitation of People with Stroke: Perspectives from the Users
G. Lewis, C. Woods, J. Rosie, K. McPherson
- B2: Introducing an user-tailored rehabilitation system for patients in their home and work environment
M. Hennes, F. Kohler, C. Disselhorst-Klug
- B3: Improving dexterity in children with cerebral palsy
H. van Hedel, K. Wick, K. Eng, A. Meyer-Heim
- B4: Usability of EEG Cortical Currents in Classification of Vowel Speech Imagery
N. Yoshimura, A. Satsuma, C. S. Dasalla, T. Hanakawa, M.-A. Sato, Y. Koike
- B5: Trial-to-trial variability differs between low versus high responders in motor imagery: near-infrared spectroscopy study
L. K. B. Holper, M. Wolf, N. Kobashi, D. Kiper, K. Eng
- B6: Development of a Virtual Reality Leg-Cycling Training System for Stroke Patients
H.-C. L. Lo, C.-Y. Yeh, Y.-H. Hsueh, S.-L. Chen
- B7: The contribution of an online VR-based programme in cognitive rehabilitation following stroke
P. Gamito, J. Oliveira, J. Pacheco, N. Santos, D. Morais, T. Saraiva, F. Soares, C. Sottomayor
- B8: Serious gaming to improve bimanual coordination in children with spastic cerebral palsy
E. van Loon, A. van der Rijt, A. Salverda, L. Peper
- B9: Energy Demands During Interactive Video Gaming of Individuals Post-Stroke
M. Kafri, M. J. Myslinski, J. E. Deutsch
- B10: The Effects of Manipulation of Visual Feedback in Virtual Reality on Cortical Activity: A Pilot Study
J. G. Brand, O. Geisseler, L. K. B. Holper, M.-C. Hepp-Reymond, M. Morari, D. Kiper, K. Eng
- B11: ImAble System for Upper Limb Stroke Rehabilitation
K. Jordan, M. Sampson, J. Hijmans, L. Hale, M. King
- B12: Is Use of the Nintendo Wii Fit in Physiotherapy as Effective as Conventional Physiotherapy Training?
M. Crotty, K. Laver, S. George, J. Ratcliffe
- B13: Web Service for Cognitive Remediation in Depression
O. Grynszpan, O. Komano, P. Leboucher, J. Guertault, F. Tarpin Bernard, R. Jouvent
- B14: The role of visual feedback in conventional therapy and future research
B. Molier, G. Prange, J. Buurke
- B15: Cognitive demand in a VR-enriched arm training and its relation to performance, motivation and cognitive abilities
K. Volkening, J. Bergmann, J. Ziherl, D. Novak, M. Mihelj, M. Munih, F. Müller
- B16: Active Video Game and Children With Cerebral Palsy: the Future of Rehabilitation ?
L. Ballaz, M. Robert, F. Prince, M. Lemay
- B17: Spatial orientation decline in elderly population
F. Morganti, G. Riva
- B18: User-Acceptance and Flow in Two Gaming Platforms Used for Exercise
J. Robinson, P. van Schaik, A. Macsween, J. Dixon, D. Martin
- B19: Understanding Psychophysiological Response to a Virtual Reality-based Social Communication System for Children with ASD
U. Lahiri, K. Welch, Z. Warren, N. Sarkar
- B20: A reliable low-cost platform for neglect Virtual Rehabilitation
N. A. Borghese, A. Sedda, R. Mainetti, M. Ronchetti, F. Pasotti, G. Bottini
- B21: 10 years experience in the application of Reinforced Feedback in Virtual Environment (RFVE) for neurorehabilitation
A. Turolla, M. Agostini, C. Zucconi, P. Kiper, A. Vendramin, M. Dam, P. Tonin, L. Ventura, M. Dalmartello, L. Piron
- B22: Ubi-REHAB: An Android-Based Portable Augmented Reality Stroke Rehabilitation System using the eGlove for Multiple Partic
Y. G. Choi
- B23: The effect of social gaming in performance and mood in virtual reality based rehabilitation of stroke patients
B. Rubio Ballester, S. Bermudez I Badia, P. F. Verschure
- B24: Development of a Haptic Keypad for Training Finger Individuation after Stroke
T. J. Lord, D. M. Keefe, Y. Li, N. Stoykov, D. Kamper
- B25: A Virtual Reality System for Robot-Assisted Gait Training Based on Game Design Principles
U. Götz, K. Brütsch, R. Bauer, F. Faller, R. Spoerri, A. Meyer-Heim, R. Riener, A. Koenig
- B26: Altered steering strategies for goal-directed locomotion in stroke
A. S. Aburub
- B27: Computer-Aided Arm Rehabilitation
M. Hartwig, A. Kollreider, D. Ram
- B28: Use of Novel Virtual Reality System for the Assessment and Treatment of Unilateral Spatial Neglect: A Feasibility Study
H. Sugarman, A. Weisel-Eichler, R. Brown, A. Burstin
- B29: Low-Cost Motion Interactive Video Games in Home Training for Children with Cerebral Palsy: a Kinematic Evaluation
M. Sandlund, E. Domellöf, H. Grip, L. Rönnqvist, C. Häger
- D1: Virtual reality enhanced balance training for Service Members with amputations
V. Everding, S. Kruger
- D2: Cycling Rate is Modulated by Optic Flow in a Virtual Bicycle Environment
V. Gade, I. Maidan, R. Gallager, C. Torres, J. Deutsch