ArServerBase Class Reference

#include <ArServerBase.h>

Inheritance diagram for ArServerBase:

ArASyncTask ArThread List of all members.

Detailed Description

This class is the "base" server for network services. Start this server by calling open(), and then running the loop with run() or runAsync(), (or loopOnce() if it is absolutely neccesary to use your own loop; see the implementation of run()). You can then pass this object to the various "ArServerInfo", "ArServerHandler", and ArServerMode classes.

Data request callbacks are added to an ArServerBase object by calling addData().

This class takes care of locking in its own function calls so you don't need to worry about locking and unlocking the class before you do things.

The counterpart of this class for clients is ArClientBase.

You can require user names and passwords for making connections to the server, so each user has a set of permissions for different command groups. To do this, load configuration from a userInfo file with loadUserInfo(). You can log the user info (and what commands users have) with logUserInfo(). You can log the command groups with logCommandGroups() or logCommandGroupsToFile(). For a description of the file see ArServerUserInfo. There is also an example in ArNetworking/examples/serverDemo.userInfo.

In addition to the user and password requirement you can set a server "key" (a special string of text) required (in addition to user and password) to access the server with setServerKey(), though this is ONLY used if user and password information is requied (so that older clients can connect if there's no user and password information required).

The way that the passwords are transmitted across the network is this: Upon connection the server sends a randomly generated (for that connection) string of text to the client which we'll call the passwordKey. The client then combines the serverKey (a string which must be known to connect to the server at all), the password, and the passwordKey (that string that is generated uniquely for each connection) and comes up with an md5 of that string and sends that md5 value across the line. The server then compares the md5 from the client with the md5 generated with the correct information on the server... if they match the password is good, otherwise it rejects the connection. This is NOT perfect security but should be much better then plaintext. If you care about perfect security then use an ssh tunnel with something like PUTTY from the machine the client is on to the machine the server is on with an openssh server set up (this'll likely even work in windows with cygwin) and set up a firewall on the machine the server is on that disallows port the server port connection from outside and only allows ssh from outside (and get a book or three and read those).

This class now handles identifiers for the ArServerClients... all server bases will let a client set a self identifier string, and a here goal... those may be used by any server. Messages can be sent to just server clients that match that message (so that its easier to send messages to people who sent commands).

Master servers (the main connection server base on the central server) can also give each connection an id number (with identGetConnectionID). Things that then connect to the other server bases on a master server (slave servers) should then set their ConnectionID (with identSetConnectionID) so that things can relate the different connections together.

See also:
ArServerSimpleOpener

ArClientBase

ArServerMode


Public Member Functions

void addClientRemovedCallback (ArFunctor1< ArServerClient * > *functor)
 Add a callback to be invoked when a client has been removed (but before it is deleted).
void addCycleCallback (ArFunctor *functor)
 Add a callback to be called at every cycle.
bool addData (const char *name, const char *description, ArFunctor2< ArServerClient *, ArNetPacket * > *functor, const char *argumentDescription, const char *returnDescription, const char *commandGroup=NULL, const char *dataFlags=NULL)
 Adds a callback to be called when requests for some data are recieved.
bool addDataAdvanced (const char *name, const char *description, ArFunctor2< ArServerClient *, ArNetPacket * > *functor, const char *argumentDescription, const char *returnDescription, const char *commandGroup=NULL, const char *dataFlags=NULL, unsigned int commandNumber=0, ArFunctor2< long, unsigned int > *requestChangedFunctor=NULL, ArFunctor2< ArServerClient *, ArNetPacket * > *requestOnceFunctor=NULL)
 Adds a callback for requests in a more advanced manner, for internal use.
bool addIdleSingleShotCallback (ArFunctor *functor)
 Adds an idle callback to be called once next time the robot is idle.
bool allowingIdlePackets (void)
 Gets if we're allowing idle packets.
 ArServerBase (bool addAriaExitCB=true, const char *serverName="", bool addBackupTimeoutToConfig=true, const char *backupTimeoutName="RobotToClientTimeoutInMins", const char *backupTimeoutDesc="The amount of time the central server can go without sending a packet to the robot successfully (when there are packets to send). A number less than 0 means this won't happen. The time is in minutes but takes doubles (ie .5) (5 seconds is used if the value is positive, but less than that amount)", bool masterServer=false, bool slaveServer=false, bool logPasswordFailureVerbosely=false, bool allowSlowPackets=true, bool allowIdlePackets=true)
 Constructor.
bool broadcastPacketTcp (ArNetPacket *packet, const char *name)
 Broadcasts packets to any client wanting this data.
bool broadcastPacketTcpByCommand (ArNetPacket *packet, unsigned int command)
 Broadcasts packets to any client wanting this data.
bool broadcastPacketTcpByCommandWithExclusion (ArNetPacket *packet, unsigned int command, ArServerClient *excludeClient, bool match=false, ArServerClientIdentifier identifier=ArServerClientIdentifier(), bool matchConnectionID=false)
 Broadcasts packets to any client wanting this data.
bool broadcastPacketTcpToMatching (ArNetPacket *packet, const char *name, ArServerClientIdentifier identifier, bool matchConnectionID=false)
 Broadcasts packets to any client wanting this data that matches the ID.
bool broadcastPacketTcpWithExclusion (ArNetPacket *packet, const char *name, ArServerClient *excludeClient, bool match=false, ArServerClientIdentifier identifier=ArServerClientIdentifier(), bool matchConnectionID=false)
 Broadcasts packets to any client wanting this data.
bool broadcastPacketUdp (ArNetPacket *packet, const char *name)
 Broadcasts packets to any client wanting this data.
bool broadcastPacketUdpByCommand (ArNetPacket *packet, unsigned int command)
 Broadcasts packets to any client wanting this data.
bool broadcastPacketUdpByCommandWithExclusion (ArNetPacket *packet, unsigned int command, ArServerClient *excludeClient, bool match=false, ArServerClientIdentifier identifier=ArServerClientIdentifier(), bool matchConnectionID=false)
 Broadcasts packets to any client wanting this data.
bool broadcastPacketUdpToMatching (ArNetPacket *packet, const char *name, ArServerClientIdentifier identifier, bool matchConnectionID)
 Broadcasts packets to any client wanting this data that matches.
bool broadcastPacketUdpWithExclusion (ArNetPacket *packet, const char *name, ArServerClient *excludeClient, bool match=false, ArServerClientIdentifier identifier=ArServerClientIdentifier(), bool matchConnectionID=false)
 Broadcasts packets to any client wanting this data.
void close (void)
 Closes the server.
void closeConnectionID (ArTypes::UByte4 idNum)
 Closes connection with a given connection ID.
bool dataHasFlag (const char *name, const char *dataFlag)
 Returns if a command has a data flag.
bool dataHasFlagByCommand (unsigned int command, const char *dataFlag)
 Returns if a command has a data flag by command number.
unsigned int findCommandFromName (const char *command)
 Gets the number of a command.
bool getDebugLogging (void)
 Gets if this is using debug logging.
long getFrequency (unsigned int command, bool internalCall=false)
 Gets the frequncy a command is requested (mostly internal).
int getMostClients (void)
 Gets the most clients we've had connected.
int getNumClients (void)
 Gets the number of clients connected.
const char * getOpenOnIP (void)
 Gets the IP we're opening on (or NULL if there's none).
unsigned int getTcpPort (void)
 Gets the tcp port we're using.
unsigned int getUdpPort (void)
 Gets the udp port we're using.
const ArServerUserInfogetUserInfo (void) const
 Gets the user info we're using (mostly internal for switching).
bool hasIdleCallbacks (void)
 Internal, Sees if we have any idle callbacks we are waiting to process.
bool hasIdlePackets (void)
 Internal, Sees if we have any idle packets we are waiting to process.
bool hasSlowPackets (void)
 Internal, Sees if we have any slow packets we are waiting to process.
bool idleProcessingPending (void)
 Sees if we have any idle processing pending (idle packets or callbacks).
bool loadUserInfo (const char *fileName, const char *baseDirectory="")
 Loads up a set of usernames/passwords/permissions from a file.
void logCommandGroups (void)
 Logs the groups and commands in those groups.
void logCommandGroupsToFile (const char *fileName)
 Logs the groups and commands in those groups to a file.
void logConnections (const char *prefix="")
 Logs the connections.
void logGroupDescriptions (void)
 Logs the command group names and descriptions.
void logGroupDescriptionsToFile (const char *fileName)
 Logs the command group names and descriptions to a file.
void logTracking (bool terse=true)
 Logs the tracking on each client (how many packets and bytes were sent).
void logUserInfo (void)
 Logs the users and their groups.
void loopOnce (void)
 Runs the server loop once.
ArServerClientmakeNewServerClientFromSocket (ArSocket *socket, bool doNotReject)
 Makes a new serverclient from this socket (for switching, needs no password since this was an outgoing connection to a trusted server).
bool open (unsigned int port, const char *openOnIP=NULL, bool tcpOnly=false)
 Opens the server to accept new client connections.
void processPacket (ArNetPacket *packet, struct sockaddr_in *sin)
 Processes udp packets.
void rejectSinceUsingCentralServer (const char *centralServerIPString)
 Tells the server to reject connectings because we're usinga central server.
void remClientRemovedCallback (ArFunctor1< ArServerClient * > *functor)
 Remove the callback invoked when a client has been removed.
void remCycleCallback (ArFunctor *functor)
 Remove a callback to be called at every cycle.
void resetTracking (void)
 Clears the tracking on all the clients (resets counters).
virtual void run (void)
 Runs the server in this thread.
virtual void runAsync (void)
 Runs the server in its own thread.
virtual void * runThread (void *arg)
bool sendUdp (ArNetPacket *packet, struct sockaddr_in *sin)
 Sends Udp packets.
void setAdditionalDataFlags (const char *additionalDataFlags)
 Sets the data flags to add in addition to those passed in.
void setBackupTimeout (double timeoutInMins)
 Sets the backup timeout.
void setDebugLogging (bool debugLogging=false)
 Sets debug logging.
void setGroupDescription (const char *GrpName, const char *GrpDesc)
 Logs the command group names and command group descriptions for those names.
void setServerKey (const char *serverKey)
 Sets a 'key' needed to access the server through any account.
void setUserInfo (const ArServerUserInfo *userInfo)
 Sets the user info we'll use (mostly internal for switching).
virtual ~ArServerBase ()
 Destructor.

Protected Member Functions

void acceptTcpSockets (void)
 accepts new sockets and moves them into the client list
ArServerClientfinishAcceptingSocket (ArSocket *socket, bool skipPassword=false, bool doNotReject=false)
 Internal function for server/client switching.
void identGetConnectionID (ArServerClient *client, ArNetPacket *packet)
 The command get the ConnectionID of this server client connection.
void identSetConnectionID (ArServerClient *client, ArNetPacket *packet)
 The command set the ConnectionID of this server client connection.
void identSetHereGoal (ArServerClient *client, ArNetPacket *packet)
 The command set the here goal of this server client connection.
void identSetSelfIdentifier (ArServerClient *client, ArNetPacket *packet)
 The command set the self identifier of this server client connection.
void netIdleProcessingPending (ArServerClient *client, ArNetPacket *packet)
bool processFile (void)
void slowIdleCallback (void)

Protected Attributes

ArSocket myAcceptingSocket
std::string myAdditionalDataFlags
std::list< ArServerClient * > myAddList
ArMutex myAddListMutex
bool myAllowIdlePackets
bool myAllowSlowPackets
ArFunctorC< ArServerBasemyAriaExitCB
double myBackupTimeout
std::list< ArFunctor1< ArServerClient * > * > myClientRemovedCallbacks
std::list< ArServerClient * > myClients
ArMutex myClientsMutex
ArTypes::UByte4 myConnectionNumber
std::list< ArFunctor * > myCycleCallbacks
ArMutex myCycleCallbacksMutex
std::map< unsigned int, ArServerData * > myDataMap
ArMutex myDataMutex
bool myDebugLogging
ArRetFunctor2C< long, ArServerBase,
unsigned int, bool > 
myGetFrequencyCB
std::map< std::string, std::string > myGroupDescription
 our mapping of the group names
bool myHaveIdleCallbacks
bool myHaveIdlePackets
bool myHaveSlowPackets
ArFunctor2C< ArServerBase,
ArServerClient *, ArNetPacket * > 
myIdentGetConnectionIDCB
ArFunctor2C< ArServerBase,
ArServerClient *, ArNetPacket * > 
myIdentSetConnectionIDCB
ArFunctor2C< ArServerBase,
ArServerClient *, ArNetPacket * > 
myIdentSetHereGoalCB
ArFunctor2C< ArServerBase,
ArServerClient *, ArNetPacket * > 
myIdentSetSelfIdentifierCB
std::list< ArFunctor * > myIdleCallbacks
ArMutex myIdleCallbacksMutex
ArFunctor2C< ArServerBase,
ArServerClient *, ArNetPacket * > 
myIdleProcessingPendingCB
bool myLastIdleProcessingPending
bool myLogPasswordFailureVerbosely
std::string myLogPrefix
unsigned int myLoopMSecs
int myMostClients
unsigned int myNextDataNumber
int myNumClients
bool myOpened
std::string myOpenOnIP
ArRetFunctorC< bool, ArServerBasemyProcessFileCB
ArMutex myProcessingSlowIdleMutex
ArFunctor2C< ArServerBase,
ArNetPacket *, struct sockaddr_in * > 
myProcessPacketCB
int myRejecting
std::string myRejectingString
std::set< ArServerClient * > myRemoveSet
ArMutex myRemoveSetMutex
ArRetFunctor2C< bool, ArServerBase,
ArNetPacket *, struct sockaddr_in * > 
mySendUdpCB
std::string myServerKey
std::string myServerName
SlowIdleThread * mySlowIdleThread
bool myTcpOnly
unsigned int myTcpPort
ArSocket myTcpSocket
unsigned int myUdpPort
ArNetPacketReceiverUdp myUdpReceiver
ArSocket myUdpSocket
const ArServerUserInfomyUserInfo
ArLog::LogLevel myVerboseLogLevel

Friends

class ArServerBase::SlowIdleThread


Member Function Documentation

void ArServerBase::netIdleProcessingPending ( ArServerClient client,
ArNetPacket packet 
) [protected]

callback for our slow idle thread, which is down below... The command that returns if there is idle processing to do


The documentation for this class was generated from the following file:
Generated on Thu Aug 6 09:40:12 2009 for ArNetworking by  doxygen 1.5.1