ArActionGoto Class Reference

#include <ArActionGoto.h>

Inheritance diagram for ArActionGoto:

ArAction List of all members.

Detailed Description

This action goes to a given ArPose very naively.

This action naively drives straight towards a given ArPose. the action stops when it gets to be a certain distance (closeDist) from the goal pose. It travels at the given speed (mm/sec).

You can give it a new goal with setGoal(), clear the current goal with cancelGoal(), and see if it got there with haveAchievedGoal(). Once the goal is reached, this action stops requesting any action.

This doesn't avoid obstacles or anything, you could have an avoid routine at a higher priority to avoid on the way there... but for real and intelligent looking navigation you should use something like ARNL, or build on these actions.


Public Member Functions

 ArActionGoto (const char *name="goto", ArPose goal=ArPose(0.0, 0.0, 0.0), double closeDist=100, double speed=400, double speedToTurnAt=150, double turnAmount=7)
void cancelGoal (void)
virtual ArActionDesiredfire (ArActionDesired currentDesired)
double getCloseDist (void)
 Gets the distance which is close enough to the goal (mm).
virtual const ArActionDesiredgetDesired (void) const
virtual ArActionDesiredgetDesired (void)
ArPose getGoal (void)
 Gets the goal the action has.
double getSpeed (void)
 Gets the speed the action will travel to the goal at (mm/sec).
bool haveAchievedGoal (void)
void setCloseDist (double closeDist)
 Set the distance which is close enough to the goal (mm);.
void setGoal (ArPose goal)
 Sets a new goal and sets the action to go there.
void setSpeed (double speed)
 Sets the speed the action will travel to the goal at (mm/sec).

Protected Types

enum  State { STATE_NO_GOAL, STATE_ACHIEVED_GOAL, STATE_GOING_TO_GOAL }

Protected Attributes

double myCloseDist
double myCurTurnDir
ArActionDesired myDesired
double myDirectionToTurn
ArPose myGoal
ArPose myOldGoal
bool myPrinting
double mySpeed
double mySpeedToTurnAt
State myState
double myTurnAmount
bool myTurnedBack


Member Function Documentation

void ArActionGoto::cancelGoal ( void   ) 

Cancels the goal; this action will stop requesting movement. However, any currently requested motion (either previously requested by this action or by another action) will continue to be used. Use an ArActionStop action (activate it, or set it at a lower priority) to stop the robot.

virtual ArActionDesired* ArActionGoto::fire ( ArActionDesired  currentDesired  )  [virtual]

Called by the action resover; request movement towards goal if we have one.

Parameters:
currentDesired Current desired action from the resolver

Implements ArAction.

virtual ArActionDesired* ArActionGoto::getDesired ( void   )  [inline, virtual]

Used by the action resolvel; return current desired action.

Reimplemented from ArAction.

bool ArActionGoto::haveAchievedGoal ( void   ) 

Sees if the goal has been achieved. The goal is achieved when the robot's repordet position is within a certain distance (given in the constructor or in setCloseDist) from the goal pose.


The documentation for this class was generated from the following file:
Generated on Thu Aug 6 09:39:34 2009 for Aria by  doxygen 1.5.1