IEEE Symposium on Computational Intelligence and Games (CIG 2007)

Author Index

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

A

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Abbass, Hussein

Information Sharing in the Iterated Prisoner's Dilemma Game

Akatsuka, Yosuke

Reward Allotment Considered Roles for Learning Classifier System

Amft, Oliver

Waving Real Hand Gestures Recorded by Wearable Motion Sensors to a Virtual Car and Driver in a Mixed-Reality Parking Game

Andregg, Bradley

Game AI in Delta3D

Anthony, Patricia

Pareto Evolution and Co-Evolution in Cognitive Neural Agents Synthesis for Tic-Tac-Toe

Araki, Nobuo

Move Prediction in Go with the Maximum Entropy Method.

Arndt, Jens

Genetic Algorithms for Finding Optimal Strategies for a Student's Game

Ashlock, Daniel

Cooperation in Prisoner's Dilemma on Graphs

Avery, Phillipa

A Historical Population in a Coevolutionary System

Aycock, John

Extracting NPC behavior from computer games using computer vision and machine learning techniques

B

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Baba, Norio

Evolutionary Computation for Designing Game Rules of the COMMONS GAME

Bahceci, Erkin

Coevolving Strategies for General Game Playing

Baker, Roderick

Bayesian Opponent Modeling in a Simple Poker Environment

Baldwin, Jim

Snooker Robot Player - 20 years on

Bannach, David

Waving Real Hand Gestures Recorded by Wearable Motion Sensors to a Virtual Car and Driver in a Mixed-Reality Parking Game

Barlow, Michael

Information Sharing in the Iterated Prisoner's Dilemma Game

Barone, Luigi

A Comparison of Genetic Programming and Look-up Table Learning for the Game of Spoof

Blair, Alan

Effective Use of Transposition Tables in Stochastic Game Tree Search

Bossomaier, Terry

Concept Accessibility as Basis for Evolutionary Reinforcement Learning of Dots and Boxes

Bouvry, Pascal

Modelling the Evolution of Cooperative Behavior in Ad Hoc Networks using a Game Based Model

Buro, Michael

Adversarial Planning Through Strategy Simulation

Butter, Thomas

Genetic Algorithms for Finding Optimal Strategies for a Student's Game

C

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Carter, Richard

An Investigation into Tournament Poker Strategy using Evolutionary Algorithms

Chen, Wayne

Micro Robot Hockey Simulator - Game Engine Design

Chikayama, Takashi

Automatic Generation of Evaluation Features for Computer Game Players

Cincotti, Alessandro

The Game of Synchronized Cutcake

Cowling, Peter

Bayesian Opponent Modeling in a Simple Poker Environment

Hybrid Evolutionary Learning Approaches for The Virus Game

D

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Darken, Christian

Game AI in Delta3D

De Nardi, Renzo

Towards automatic personalised content creation for racing games

DeLooze, Lori

Bridge Bidding with Imperfect Information

Denzinger, Joerg

Extracting NPC behavior from computer games using computer vision and machine learning techniques

Downey, James

Bridge Bidding with Imperfect Information

Duminy, Willem

Tournament Particle Swarm Optimization

E

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Engelbrecht, Andries

Tournament Particle Swarm Optimization

F

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Fink, Alex

Extracting NPC behavior from computer games using computer vision and machine learning techniques

G

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Gabel, Thomas

On Experiences in a Complex and Competitive Gaming Domain: Reinforcement Learning Meets RoboCup

Galindo Flores, Carlos Emilio

Inferring the Past: A Computational Exploration of the Strategies that May Have Been Used in the Aztec Board Game of Patolli

Gallagher, Marcus

Evolving Pac-Man Players: Can We Learn from Raw Input?

Gelly, Sylvain

Modifications of UCT and sequence-like simulations for Monte-Carlo Go

Ghoneim, Ayman

Information Sharing in the Iterated Prisoner's Dilemma Game

Glenn, James

Computer Strategies for Solitaire Yahtzee

Goh, Chi Keong

Adaptation of Iterated Prisoner's Dilemma Strategies by Evolution and Learning

Gomez de Silva Garza, Andres

Inferring the Past: A Computational Exploration of the Strategies that May Have Been Used in the Aztec Board Game of Patolli

Grahl, Joern

Genetic Algorithms for Finding Optimal Strategies for a Student's Game

Granmo, Ole-Christoffer

Using Stochastic AI Techniques to Achieve Unbounded Resolution in Finite Player Goore Games and its Applications

Guha, Ratan

NEAT Particles: Design, Representation, and Animation of Particle System Effects

H

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Hallam, John

Game and Player Feature Selection for Entertainment Capture

Handa, Hisashi

Evolutionary Computation for Designing Game Rules of the COMMONS GAME

Hastings, Erin

NEAT Particles: Design, Representation, and Animation of Particle System Effects

Hayes, Gillian

EvoTanks: Co-Evolutionary Development of Game-Playing Agents

HeeJin, Choi

Hybrid of Evolution and Reinforcement Learning for Othello Players

Heinz, Ernst A.

Waving Real Hand Gestures Recorded by Wearable Motion Sensors to a Virtual Car and Driver in a Mixed-Reality Parking Game

Hildenbrand, Tobias

Genetic Algorithms for Finding Optimal Strategies for a Student's Game

Hingston, Philip

Evolving Players for an Ancient Game: Hnefatafl

Ho, Kenneth H.L.

Snooker Robot Player - 20 years on

Hossain, Alamgir

Hybrid Evolutionary Learning Approaches for The Virus Game

I

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Iida, Hiroyuki

The Game of Synchronized Cutcake

J

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Jonsson, Egill Orn

Effect of look-ahead search depth in learning position evaluation functions for Othello using ε-greedy exploration

K

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Karpov, Igor

Coevolving Strategies for General Game Playing

Klopotek, Mieczyslaw

Modelling the Evolution of Cooperative Behavior in Ad Hoc Networks using a Game Based Model

Knittel, Anthony

Concept Accessibility as Basis for Evolutionary Reinforcement Learning of Dots and Boxes

Kobti, Ziad

A Multi-Agent Architecture for General Game Playing

Kunze, Kai S.

Waving Real Hand Gestures Recorded by Wearable Motion Sensors to a Virtual Car and Driver in a Mixed-Reality Parking Game

Kyung-Joong, Kim

Hybrid of Evolution and Reinforcement Learning for Othello Players

L

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Lanctot, Marc

Adversarial Planning Through Strategy Simulation

Ledwich, Mark

Evolving Pac-Man Players: Can We Learn from Raw Input?

Leigh, Ryan

Co-Evolving Influence Map Tree Based Strategy Game Players

Using a Genetic Algorithm to Explore A*-like Pathfinding Algorithms

Levine, John

EvoTanks: Co-Evolutionary Development of Game-Playing Agents

An Investigation into Tournament Poker Strategy using Evolutionary Algorithms

Lima Neto, Fernando Buarque

Vidya: A God Game Based on Intelligent Agents Whose Actions are Devised Through Evolutionary Computation

Louis, Sushil

Co-Evolving Influence Map Tree Based Strategy Game Players

Using a Genetic Algorithm to Explore A*-like Pathfinding Algorithms

Lucas, Simon M.

Towards automatic personalised content creation for racing games

Lucas, Simon

Point-to-Point Car Racing: an Initial Study of Evolution Versus Temporal Difference Learning

Lukowicz, Paul

Waving Real Hand Gestures Recorded by Wearable Motion Sensors to a Virtual Car and Driver in a Mixed-Reality Parking Game

M

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Madeiro, Salomao Sampaio

Vidya: A God Game Based on Intelligent Agents Whose Actions are Devised Through Evolutionary Computation

Manning, Edward

Temporal Difference Learning of an Othello Evaluation Function for a Small Neural Network with Shared Weights

Martin, Trevor

Snooker Robot Player - 20 years on

Mayer, Helmut

Board Representations for Neural Go Players Learning by Temporal Difference

McDowell, Perry

Game AI in Delta3D

Michalewicz, Zbigniew

A Historical Population in a Coevolutionary System

Miikkulainen, Risto

Coevolving Strategies for General Game Playing

Miles, Chris

Co-Evolving Influence Map Tree Based Strategy Game Players

Using a Genetic Algorithm to Explore A*-like Pathfinding Algorithms

Miwa, Makoto

Automatic Generation of Evaluation Features for Computer Game Players

Munoz-Hernandez, Susana

Fuzzy Prolog as Cognitive Layer in RoboCupSoccer

N

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Naveed, Munir Hussain

Hybrid Evolutionary Learning Approaches for The Virus Game

O

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Ong, Chin Soon

Discovering Chinese Chess Strategies through Coevolutionary Approaches

Oommen, John

Using Stochastic AI Techniques to Achieve Unbounded Resolution in Finite Player Goore Games and its Applications

Ortiz-Garcia, Emilio G.

Solving Japanese Puzzles with Heuristics

P

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Parker, Gary

The Evolution of Multi-Layer Neural Networks for the Control of Xpilot Agents

Evolving Parameters for Xpilot Combat Agents

Parker, Matt

The Evolution of Multi-Layer Neural Networks for the Control of Xpilot Agents

Evolving Parameters for Xpilot Combat Agents

Payandeh, Shahram

Micro Robot Hockey Simulator - Game Engine Design

Pedersen, Asle

Using Stochastic AI Techniques to Achieve Unbounded Resolution in Finite Player Goore Games and its Applications

Perez-Bellido, Angel M.

Solving Japanese Puzzles with Heuristics

Pita, Marcelo Rodrigo de Souza

Vidya: A God Game Based on Intelligent Agents Whose Actions are Devised Through Evolutionary Computation

Portilla-Figuras, Antonio

Solving Japanese Puzzles with Heuristics

Q

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Quek, Han Yang

Adaptation of Iterated Prisoner's Dilemma Strategies by Evolution and Learning

Discovering Chinese Chess Strategies through Coevolutionary Approaches

Quiroz, Juan

Co-Evolving Influence Map Tree Based Strategy Game Players

R

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Reisinger, Joseph

Coevolving Strategies for General Game Playing

Riedmiller, Martin

On Experiences in a Complex and Competitive Gaming Domain: Reinforcement Learning Meets RoboCup

Rothlauf, Franz

Genetic Algorithms for Finding Optimal Strategies for a Student's Game

Runarsson, Thomas Philip

Effect of look-ahead search depth in learning position evaluation functions for Othello using ε-greedy exploration

S

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Sailer, Franisek

Adversarial Planning Through Strategy Simulation

Salcedo-Sanz, Sancho

Solving Japanese Puzzles with Heuristics

Sato, Yuji

Reward Allotment Considered Roles for Learning Classifier System

Schmidt, Martin

A Historical Population in a Coevolutionary System

Seredynski, Marcin

Modelling the Evolution of Cooperative Behavior in Ad Hoc Networks using a Game Based Model

Sharma, Shiven

A Multi-Agent Architecture for General Game Playing

Stanley, Kenneth

NEAT Particles: Design, Representation, and Animation of Particle System Effects

Sung-Bae, Cho

Hybrid of Evolution and Reinforcement Learning for Othello Players

T

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Tan, Kay Chen

Discovering Chinese Chess Strategies through Coevolutionary Approaches

Tay, Arthur

Discovering Chinese Chess Strategies through Coevolutionary Approaches

Teo, Jason

Pareto Evolution and Co-Evolution in Cognitive Neural Agents Synthesis for Tic-Tac-Toe

Thompson, Thomas

EvoTanks: Co-Evolutionary Development of Game-Playing Agents

Togelius, Julian

Point-to-Point Car Racing: an Initial Study of Evolution Versus Temporal Difference Learning

Towards automatic personalised content creation for racing games

Troester, Gerhard

Waving Real Hand Gestures Recorded by Wearable Motion Sensors to a Virtual Car and Driver in a Mixed-Reality Parking Game

Tsujii, Jun'ichi

Move Prediction in Go with the Maximum Entropy Method.

Tsuruoka, Yoshimasa

Move Prediction in Go with the Maximum Entropy Method.

V

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Veness, Joel

Effective Use of Transposition Tables in Stochastic Game Tree Search

W

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Wang, Yizao

Modifications of UCT and sequence-like simulations for Monte-Carlo Go

While, Lyndon

A Comparison of Genetic Programming and Look-up Table Learning for the Game of Spoof

Wiguna, Wiratna Sari

Fuzzy Prolog as Cognitive Layer in RoboCupSoccer

Wittkamp, Mark

A Comparison of Genetic Programming and Look-up Table Learning for the Game of Spoof

Y

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Yannakakis, Georgios

Game and Player Feature Selection for Entertainment Capture

Yao, Xin

Solving Japanese Puzzles with Heuristics

Yau, Yi Jack

Pareto Evolution and Co-Evolution in Cognitive Neural Agents Synthesis for Tic-Tac-Toe

Yokoyama, Daisaku

Automatic Generation of Evaluation Features for Computer Game Players

Yoshida, Kazuhiro

Move Prediction in Go with the Maximum Entropy Method.